If you mod them before you get them, they'll come modded during your current play (resets when the game is reset/sent back to the title screen). Saints Row The Third Mods How To Set Up In the video I show how to set up the saved game documents and existing a display of all the contents contained in it.
This modifies the equips, not put them in your inventory. Changing the Effect and Modifier does change the equip.
Note: Changing the ATK/MYS/DEF/M.DEF/EVA/M.EVA values in this tab doesn't have an effect. If on a Shield or Accessory, it means that it will add to the EXP gained. For fans of Xenogears, Shin Megami Tensei IV and Legend of Heroes: Trails of Cold Steel.
#SAINTS ROW THE THIRD MODS PG 13 CODE#
Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods. On a weapon, it means that the unit equipped with it will gain EXP normally (DWing does not double EXP). Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. WS/WT/Mystic/Item/CAs/Speed/Power/MAs/IAs/Status (Equipment) Type - Size and WT/Weight/Other parameters (Disassemble Price/Critical Trigger Button variant) Not sure/Growth Rate^/CO/CO Success/CD/CD Success 4th box is for "can be equipped", I think. Sort ID/Create or Buy Cost/Selling Price (Disassemble price is 1/2 Selling, rounded up). Incidentally, you can add arts while in battle as well, and the game will consider them for commands. Handy for locking out arts while in-battle. You can change it in-game and it will be reflected in the trainer as well. Checking the box on the right just toggles the art off. This will signal to the game that this art should appear in the arts list.ģ. Check the box to the right of the dropdown with 3 digits. CA1 (Art EXP)/CA2 (Modifier EXP)/MA/IA/WS/WT/MC/ICġ. Sword/Katana/Axe/Mace/Spear/Staff Current EXP/EXP gained/Levelĥ.6 Mystics Invo/Evo/Hex/Rem/Psi/Wards/Arcana Current EXP/EXP gained/Levelĥ.7 Items Herbs/Lotions/Potions/Explosives/Shards/Traps Current EXP/EXP gained/Levelĥ.8 Alters EXP gains. Current EXP/EXP gained/Levelĥ.5 Weapon Type. Herbs/Lotions/Potions/Explosives/Shards/Traps Current EXP/EXP gained/Levelĥ.4 Wield Styles. You can fine aim like with most other weapons by right clicking and then use the scroll wheel to enter scoped mode. Current EXP/EXP gained/Levelĥ.3 Item Arts. This mod allows you to fine aim with the McManus 2015 Sniper Rifle and the Togo-13. Current EXP/EXP gained so far/Level/Modifier EXP (-ve - Speed/+ve - Power)/modifier EXP gained/Modifierĥ.2 Mystic Arts. The check box is for toggling the art on/off.ĥ.1 Combat Arts separated by WS (OH/PG/DW/TH/QW/DPG/DTH) Check the box to add/remove from displayed list. Art position (based on when it's learned). If the animation was change to Crimson Flare and was targeting self, then the Arcana will hit all allies. If the animation was changed to Protection and the unit is targeting the enemy, then the enemy will gain the Protection status. * What the altered art hits depends on what the unit is originally targeting. * Can cause damage overflow to the point of not hurting the enemy.ĭrop down: Option/Invincible Ally/Invincible Enemy/Both invincibleĬhange animation: Ally animations, Enemy animations Freeze turn count (stops AP Charge if frozen at Turn 1 at the very beginning since there's no turn flow)Ĭurrent HP/Max HP/Current AP/ Max AP/Union Morale